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Takegawa Lab. - xFuture Lab.
Takegawa Lab. - xFuture Lab.
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  1. Talent of the Future

Talent of the Future

Greetings

Hirata-Takegawa Lab was established in 2013. The teaching staff comprises Professor Hirata and Professor Takegawa. A great many students have been members of this lab, before setting out into the world as the talent of the future. Our students are highly active at the university, whether it’s by immersing themselves in research, working hard at managing the lab, contributing to university education by acting as teaching assistants or tutors, or contributing to society by focusing their efforts on social implementation, off-campus exhibitions, and so on.

In Talent of the Future, we introduce part of the activities mentioned above, focusing on students featured in the Future University Hakodate brochure. Of course, there are many other students, not featured here, who are also making a great contribution.

Each student who has belonged to Hirata-Takegawa Lab has their own memories and dramas. They will never forget the days, filled with both frustration and joy, spent tackling problems together. Thank you for choosing Hirata-Takegawa Lab from among the many choices on offer.

Prof. Yoshinari Takegawa

The four categories

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Teacher’s voice

Keiji Hirata
Yoshinari Takegawa

Alumni testimonials

Ryota Matsui
mplusplus Corporation
Toshihide Saito
Nippon Telegraph and Telephone Corporation
Mana Ihori
Nippon Telegraph and Telephone Corporation
Hiroya Miura
Institute of Physical and Chemical Research
Marimo Kumaki
DeNA Corporation

Voices of current students

Shiori Terasaki
Marimo Kumaki
Saeka Tanaka
Akino Umezawa
Mana Ihori
Yukari Anbo
Kaede Noto
Ayumi Suzuki
Minami Nishimura

© Future University Hakodate, Takegawa Laboratory, All Rights Reserved.

Professor Yoshinari Takegawa

Making life easier with human interfaces
Human interfaces, which are what I’m currently dedicating myself to, are the means by which humans and machines exchange information, or the equipment or software that enables this. The aim is to make life easier by having machines take care of the tasks that people find difficult. The interfaces that I’ve developed with the students from my laboratory have received a great deal of media coverage, due to their potential usefulness in the future post-corona society.
One such interface is ‘Digital Mask’. The mask, comprising a liquid crystal display, covers the entire face in the same way as the face shields that have become an essential item during the pandemic. A character is projected onto the display and the appearance of this character can be altered. The AI estimates the wearer’s facial expression, based on the data from 40 photo-reflective sensors on the underside of the mask that recognize minute movements of the facial muscles, and the expression is then reproduced by the character. Currently, the mask displays the wearer’s facial expressions in real time, but I think that it could also act as a tool to express emotion more richly, e.g., by making someone who does not often smile look happy, or by creating exaggerated expressions like in an animation.
In addition, there is also a student who is developing an application to enable smoother conversation when wearing face masks, as it can often be difficult to hear what people are saying. In this system, when the user speaks, they hear white noise, through bone conduction, from earphones worn next to the ears. As people alter the loudness of their voices according to the volume they themselves hear, the added white noise causes the user subconsciously to speak more loudly, and thus smooth communication is made possible in a stress-free manner. The impetus for the development of Digital Mask was actually the concerns of a student who felt that people often misread her facial expression. Solving people’s everyday worries in an entertaining way like this is the theme of our research. There is still room for improvement, but in ten years’ time we may see an age in which anybody can wear a digital mask and change their face just as they would change their clothes. Anyone who wants to realize their own visions and fantasies is welcome at Hirata-Takegawa Lab. Some ideas may seem almost impossible to realize at present, but won’t you join us in the excitement of considering how to approach these ideas iand create new human interfaces?

I want to give more people the joy of feeling “I did it!”
Did you have stabilizers on your bike when you were little? My research involves using IT to ‘create new stabilizers’. I’m conducting research on supporting learning by adult beginners, using those stabilizers. The learning in question is any skill that involves moving your body, be it an instrument, such as the piano, calligraphy, dance, or sport. Since the IT revolution of the late twentieth century, our lifestyles have become increasingly convenient, leading to a gradual decrease in opportunities for activity. As we face an ageing society in the twenty-first century, the era is shifting from one of ‘activity to preserve life’ to one of ‘activity to enrich the quality of life’. In awareness of this change in the type of activity we undertake, I’m working on support for ‘adult learning’, to help the countless people who have given up on learning by conventional methods. The interesting thing about this research is that any skill you are interested in, or that you can’t do but want to become able to do, can become a research theme. In my case, I have been playing the piano since I was three years old and I created a piano that assists performance with projection mapping on the keyboard. If you look at my students, their research covers a really wide range of topics, from calligraphy support using a tablet device (Figure 1), to systems that enable users to reflect on their performance, by using sensors to record actions that cannot be checked subjectively, e.g., spiking in volleyball (Figure 2), physical form when rolling a bowling ball (Figure 3), and the placement of center of gravity when turning in snowboarding (Figure 4).
Originally, there were only two options when using stabilizers: ‘remove the stabilizers or don’t remove the stabilizers’, but using IT has made it possible to ‘remove the stabilizers by stages’. There are various pitfalls in the initial stage of adult learning, because those being taught are adults with an established sense of self, meaning that they will soon grow tired of learning if the teacher/teaching system is not suited to them or the tasks are too simple, and that the practice method cannot be altered without their agreement. Therefore, I want to raise the bar of foundation learning, by introducing IT. IT will teach the things that IT is good at, while people will teach the things that people are good at. I expect that synergy will arise from this cooperation between humans and computers. The moments in my research that make me happiest are when I’m able to be present when someone, as a result of using one of the support systems my students have created, has the joy of feeling “I did it!” When I see someone develop like that, I really strongly feel how glad I am to be doing this research. From here on, I want to continue working to stop people giving up on something before they’ve really tried it, or deciding it’s impossible for them, and to produce even just one more moment of ‘I did it!’.

    • Profile
    • Publication
    • Fun Official Site

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    Professor Keiji Hirata

    Hirata-Takegawa Lab, which is jointly run by me, Professor Keiji Hirata, from the Intelligent Systems course and Professor Yoshinari Takegawa, from the Information Design course, comprises approximately 30 students. Our lab takes the stance that the educators learn along with the students. The curiosity and interests of the students further and further expand the range of the educators’ research. Most students have their own style and work at their own pace, and whenever I look in on the lab someone is always doing something. This environment in which I’m able to come face to face with such motivated students makes every day stimulating and enjoyable.

    • Profile
    • Publication
    • Fun Official Site

    西村南海 Minami Nishimura

    Systems Information Science Intelligent Information and Science Completed in March, 2021 / Graduate of Hakodate Ryouhoku Senior High School (Hokkaido)

    綱谷優 Yuu Tsunatani

    Department of Media Architecture Information Systems Course / Graduate of Konko Yao Senior High School (Osaka)

    豊田翔護 Shogo Toyota

    Systems Information Science Intelligent Media Architecture Completed in March, 2022 / Graduate of Senior High School at Otsuka, University of Tsukuba (Tokyo)

    Development of Pokerepo Join: A system that supports the virtual companion experience

    In Hirata-Takegawa Lab, to which we belong, we are continuing to conduct research on a wearable live reporting system. After developing Pokerepo Go, which supports live-broadcast-style reporting by a single person, we began tackling the development of Pokerepo Join, a tourism support system for people who are unable to travel. In ordinary video calling using a smartphone or tablet, the ‘in camera’ on the LCD screen side and the ‘out camera’ on the reverse side cannot be used simultaneously. Therefore, we decided to make it possible to converse while filming with two cameras simultaneously, by attaching two devices, onto which our system had been installed, back-to-back.

    When walking through town while filming oneself, it is possible also to transmit the view in front of one at the same time, meaning that users can enjoy the same scenery while also looking at each other’s faces, and thus feel as though they are travelling together. We tried conducting online tours of Hakodate, for exchange students who were ultimately unable to visit Japan due to COVID-19, as well as partnering with Fuji Safari Park to provide virtual online tourism tours. As future work, we consider adapting the design to make the system easy for anybody to use, and making the equipment more lightweight. We hope to implement the system more widely, so that we can support not only people who have difficulty going out, but also the tourism industry, which has been badly hit by the corona virus.

    熊木 万莉母 Marimo Kumaki

    Systems Information Science Media Design Completed in March, 2019 / Graduate of Fujimi Senior High School (Tokyo)

    ‘Hm? This could be wrong?’: What if we utilized this kind of realization in learning support?

    A learning support system with a trick component, aimed at violin beginners

    Capitalizing on my experience of learning the violin starting from elementary school, I’m researching a learning support system aimed at beginners. My system displays a violin fingerboard on a screen and indicates pointers which tell the user the positions to press. I found that deliberately presenting incorrect positions or multiple positions enabled more efficient learning than continuing to indicate the correct positions, as it prevented the learner from growing complacent. I think this concept could be applied not only to other instruments, but to various other fields as well, one of which is games, about which I’m passionate. With the aim of becoming a planner in a game development company, I’m conducting research on VR, at a laboratory at the University of Tokyo. I propose searching for an intentionally implanted bug as a way of enjoying a game aside from the main storyline, and I hope to establish ‘bug’ as a new game genre.

    能登楓 Kaede Noto

    Systems Information Science Intelligent Information and Science Graduate of Hakodate Chubu High School (Hokkaido)

    An attempt to estimate who the composer is from a monophony on a musical score

    Discernment of a composer’s peculiarities based on the Implication-Realization Model

    I have been learning the piano since I was small, and even considered going to a music university, but after seeing the display about Professor Hirata’s laboratory at the campus open day, I decided on Future University Hakodate, where I would be able to do research that combines music and information technology.


    My final-year research was on the theme of ‘Discernment of Composer by a Hidden Markov Model Based on the Implication-realization Model’. To explain this simply, it is a system that uses artificial intelligence to estimate the composer from a simple monophony on a musical score, which I think could, in future, be useful in supporting musicians’ understanding of music. At present, the system is capable of distinguishing between composers who are totally separate in terms of time and place, such as Bach and a modern Russian composer. However, discernment is difficult in the case of composers between which there is a smaller difference, such as Bach and Beethoven, thus my next task is to increase the accuracy of the system.

    安保友香梨 Yukari Anbo

    Department of Media Architecture Information Systems Course Graduate of Obihiroryokuyou High School (Hokkaido)

    Development of ‘ONE Parka’: a system that links with spectators’ heart rates to share excitement and increase sense of immersion

    My research is about making online live performances more fun with a hoodie-type device that unifies remote spectators

    The live music performances that were held almost every year at venues in Sapporo had to be held online during the corona pandemic. Although transmission was carried out in real time, I did not find it as entertaining as being at an actual performance venue, which is what inspired me to develop ‘ONE Parka’. This system measures the heartrates of other spectators and when the rates rise above average they are fed back to the user as vibrations, through small speakers attached to the sleeves and back of the hoodie. By feeling vibrations throughout their bodies, spectators participating in the same online performance can share in each other’s excitement, which I hope will provide a new experience that allows them to feel just as though they are in the same venue.

    庵愛 Mana Ihori

    Systems Information Science Media Architecture Completed in March, 2019 / Graduate of Sapporo Teine Senior High School (Hokaido)

    A few years ago, I was struggling with programming and so unsure of myself, but now I’m so much more confident

    A system to support improvement of writing, focusing on consistency of the overall text

    I’m researching a system that supports the improvement of sentence structure, targeted at logical academic essays. It was the fact that I myself have trouble writing good sentences that inspired me to find out whether I could overcome this difficulty using natural-language processing technology. In my system, which rates the smoothness of the flow of the overall composition, the consistency of sentences is measured from the similarity of vocabulary. If, in the future, this system could be implemented and incorporated into editing software, I’m sure it would make it clear what parts need rewriting. To people who are worried that classes at an information technology university seem difficult, I want to say “It’s okay!”; I had exactly the same concern when I first started, but now here I am, conducting research as a member of the graduate school.

    梅澤章乃 Akino Umezawa

    Systems Information Science Media Architecture Completed in March, 2020 / Graduate of Niigata Prefectural Kokusai Joho High School (Niigata)

    A new kind of communication in which the expression on a mask conveys your real emotions

    Development of a mask-type device that expresses change of facial expression

    I’ve often had people misinterpret my mood, because what I consider to be my normal facial expression apparently looks grumpy to other people. I thought about whether there was another way to convey emotion through facial expression and I hit on the idea of a mask. A mask that expresses emotion accurately, through eyebrows that change shape, or through changing its expression by displaying emotion symbols that are used in manga, such as teardrops. The mask uses ink that disappears at a certain temperature, and is operated with a small keyboard. By making a mask of a chosen character, and having it display the expression you intend, you can feel like you’ve become that character. When, at the recommendation of my seminar tutor Professor Takegawa, I applied to the Information-technology Promotion Agency, Japan ‘Mitou Project’ and was accepted, it really gave me confidence in myself.

    田中紗江香 Saeka Tanaka

    Department of Media Architecture Information Systems Course Completed in March, 2020 / Graduate of Abashiri Minamigaoka High School (Hokkaido)

    Realizing my desire to have a paper accepted at an international computer science conference

    I’m developing a calligraphy learning system that uses onomatopoeia. Onomatopoeia refers, in the case of Japanese, to words such as ‘suuu’ and ‘ton’, which are an effective means of conveying the feel of writing when instructing on the way to move the pen, the speed and pressure to use, and so on. I assign onomatopoeia to each kind of pen-stroke, but have had to conduct repeated experiments and verifications, because the way the onomatopoeias are perceived varies from person to person. When, at the suggestion of Professor Takegawa, to whose lab I belong, I submitted my paper to the international conference ‘ACMIUI2020’, which will be held in Italy, the paper was accepted. I can hardly contain my excitement at the prospect of giving a presentation at the conference, which is of such a high level that it is said to be miraculous for an undergraduate like me to have a paper accepted.

    寺崎栞里 Shiori Terasaki

    Systems Information Science Media Architecture Completed in March, 2018 / Graduate of Sendai Kouyama High School (Miyagi)

    Being able to combine your likes and interests with IT research: That’s the attraction of Future University Hakodate

    A score-following system that utilizes gaze informatio

    When playing an instrument, a musician looks at a musical score. My research is the construction of a system that uses a musician’s gaze to track the position on the score that the musician is playing. A score is displayed on a monitor and the point the musician is looking at is estimated with gaze-tracking equipment and artificial intelligence. The paper I wrote on this research theme was accepted by an international conference (ICMC2017, Shanghai). As future prospects, besides application to an automatic page-turning system for musical scores, I’m also looking at applying my system to the gaze-based operation of household appliances, for people with physical disabilities. After I leave the graduate school, I have a position waiting for me at a general electronics firm, so I hope to continue research that incorporates gaze in the future too.

    熊木 万莉母 Marimo Kumaki

    Systems Information Science Media Design Completed in March, 2019 / Graduate of Fujimi Senior High School (Tokyo)

    ‘Hm? This could be wrong?’: What if we utilized this kind of realization in learning support?

    A learning support system with a trick component, aimed at violin beginners

    Capitalizing on my experience of learning the violin starting from elementary school, I’m researching a learning support system aimed at beginners. My system displays a violin fingerboard on a screen and indicates pointers which tell the user the positions to press. I found that deliberately presenting incorrect positions or multiple positions enabled more efficient learning than continuing to indicate the correct positions, as it prevented the learner from growing complacent. I think this concept could be applied not only to other instruments, but to various other fields as well, one of which is games, about which I’m passionate. With the aim of becoming a planner in a game development company, I’m conducting research on VR, at a laboratory at the University of Tokyo. I propose searching for an intentionally implanted bug as a way of enjoying a game aside from the main storyline, and I hope to establish ‘bug’ as a new game genre.

    三浦寛也 Hiroya Miura 

    Systems Information Science Intelligent Information and Science Completed in March, 2019 / Graduate of Moriokakita High School (Iwate)

    From the graduate school of Future University Hakodate to a job researching music information processing and artificial intelligence

    At a research facility that aims to develop and apply innovative basic AI technology, I’m involved in research relating to music information processing and AI. As well as being involved in the development of a system that makes content creation simple for general users and a system to increase the productivity of professional designers, I’m also applying myself to knowledge-gathering and ontology at on-the-job training sites and musical-performance instruction sites, and research into Human-Computer Interaction, which involves the development of interactive music performance systems.

    These works of research utilize the latest machine-learning technologies, such as deep learning. Additionally, regarding my latest research, my work ‘Development of an ensemble system in which AI is input into the body for musical performance’ was picked up by the AI frontier program implemented by the Mitou Foundation.

    庵愛 Mana Ihori 

    Systems Information Science Media Architecture Completed in March, 2019 / Graduate of Sapporo Teine Senior High School (Hokaido)

    I want to be a researcher who connects academically excellent technology and the technology needed in business

    I’m putting my graduate school research to good use in my involvement with AI engine development

    The ‘Next Generation AI Research Project Intelligent Algorithm Research Group’, to which I belong, is developing an AI engine called ‘MediaGnosis’ that works like the human brain by carrying out cross-modal sound/image/language processing. My part in this is to tackle the development of correction technology by AI, utilizing the knowledge I acquired during my research on language processing at the graduate school. There are a lot of opportunities to submit a paper to an international conference, but I was still thrilled when my paper was accepted for a difficult conference. When an industrial company releases software that incorporates technology I myself developed in research development, my work really feels worthwhile. Academically excellent technology and the technology needed in business are not always the same, but, as research that connects the two, one of my dreams is to release an application centered on AI technology that I have developed.

    I first became interested in information science when I created a homepage in my high-school IT class, and I decided to go on to Future University Hakodate to learn about IT technology in more depth. All the things I was taught at the lab, such as what research work involves, and the creative skills I accumulated while learning how to write essays and create presentation slides, are proving really useful. I often have to make presentations as part of my current job, so I’m glad to have built up experience at FUN, which offered various presentation opportunities. When you start working you realize that things you studied at university often come up, so I recommend applying yourself seriously to every class. Getting into university is not the goal; it’s only the start. Although FUN may be called an information science university, it provides the chance to be involved in a really wide range of fields, such as medical care and education. Please work hard, play hard, and discover what it is you want to do.

    斎藤俊英 Toshihide Saito

    Systems Information Science Media ArchitectureCompleted in March, 2017 / Graduate of Yamagata East School (Yamagata)

    Putting myself in someone else’s place to develop easy-to-use technology that has real value

    I’m working in a business that, in the design of information services, thinks of new technologies that are valuable to various kinds of people, such as those with disabilities, senior citizens, or people raising children. I’m responsible for discovering problems and requirements through interviews or joint operations, and developing the technology necessary to resolve those problems or meet those requirements. Stepping off from survey results, I consider what kind of technology is needed and create prototypes. My company holds an exhibition event called ‘R&D Forum’ every year, at which I explain the technology to visitors. When I’m doing this, I get a real sense that my work has a connection to a huge number of people. Any kind of work, including design or programming, definitely has a human connection somewhere. It is thanks to what I learned at Future University Hakodate, which focuses on humans themselves, that I was able to cultivate the way of thinking that is essential to my current work, that is, to think about the people who will use the technology I create.

    松井遼太 Ryota Matsui 

    Systems Information Science Complex Systems Information Science Completed in March, 2016 / Graduate of Otaru Chouryou High Schcool (Hokkaido)

    Developing a remote lesson system for a world in which anyone can learn piano easily

    As an undergraduate I was totally absorbed in music and I didn’t even consider post-graduate study. However, I joined the lab group of Professors Hirata and Takegawa and got interested in the music research they presented, which makes the most of knowledge about information, so when they suggested I go onto post-graduate study I worked hard and made it into the graduate school. As a post-graduate I worked on research called ‘Remote Piano Lesson Support System: Tel-Gerich’, which I’m continuing now. Tel-Gerich, which I developed, can share gestures, such as pointing, between remote locations, and has functions including automatic multiple-camera switching that imitates the gaze of a teacher. This enables direct communication, allowing lessons to proceed smoothly. My future dream is for this remote lesson system to be set up around towns, like phone boxes, so that anybody can easily learn the piano. Also, as a person, like Professor Hirata and Professor Takegawa, I hope to always be earnest and honest regarding my research.