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Takegawa Lab. - xFuture Lab.
Takegawa Lab. - xFuture Lab.
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  1. Curling of the future

Curling of the future

Introduction

In Curling of the Future, you can enjoy curling while experiencing technology that supports top athletes.

Often referred to as ‘chess on ice’, curling is a highly tactical sport in which the players demonstrate precise strategies on the ice. We aim to realize a new AI that reads the conditions of a game and evaluates and creates strategies, to support curling players.

We invite you to experience tactical play using the most advanced strategic analysis AI, which supports athletes who are preparing to take on the world at the Milano Cortina Winter Olympics. 

As part of the Osaka EXPO 2025, we will be exhibiting our research from September 3rd (weds) to 8th (mon), 2025, in ‘Sports Future Lab – The future created by sport’, which is hosted by the Japan Sports Agency.

We look forward to seeing you there! For more information, please check the Japan Sports Agency homepage.

Exhibits

Message

Research Presentation

(Click thumbnails for details)
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Data Collection

Curl Tracer
HPSC/JISS
Sports Information Processing Technology Lab

iCE
Kitami Institute of Technology
Masui Lab

Analyze Data

Digital Curling
The University of Electro-Communications
Ito Takesi Lab

Curling AI
Hokkaido University
Yamamoto Lab

Utilize Analyzed Data

Tablet Stone
Future University Hakodate
Takegawa Lab

Delivery Robot / Sweep Robot
Shinshu University
Kawamura Lab

Exhibitors

Japan Sport Council (JSC), High Performance Sport Center (HPSC) /
Japan Institute of Sports Sciences (JISS)

Cooperation

Future University Hakodate

Support

Japan Curling Association

Members

[Curling Experience System]
Shimpei Aihara (HPSC/JISS)
Yoshinari Takegawa (Future University Hakodate)
Tadaaki Sone (Kanagawa University / JISS)
Guanyu Chen (Future University Hakodate)
Haruna Mori (Future University Hakodate)
Ryosuke Katagiri (Shinshu University)
Rintaro Chiba (Hokkaido University)
Daiki Katayama (Future University Hakodate)
Yoshiki Saito (Future University Hakodate)
Chihiro Iizaka (Future University Hakodate)
Miki Katanuma (Future University Hakodate)
Sonomi Soma (Future University Hakodate)
Gen Takahashi (Future University Hakodate)
Yuuki Takubo (Future University Hakodate)
Hitomi Nakanishi (Future University Hakodate)
Ryosuke Muramatsu (Future University Hakodate)
Rio Morita (Future University Hakodate)
Masaharu Yamanaka (Future University Hakodate)
Sohei Yoshida (Future University Hakodate)

[Research Presentation Design]
Shimpei Aihara (HPSC/JISS)
Namgyu Kang (Future University Hakodate)
Yoshinari Takegawa (Future University Hakodate)
Miki Katanuma (Future University Hakodate)
Sonomi Soma (Future University Hakodate)
Gen Takahashi (Future University Hakodate)
Yuuki Takubo (Future University Hakodate)
Masaharu Yamanaka (Future University Hakodate)

[Curling Science Project]
Shimpei Aihara (HPSC/JISS)
Takeshi Ito (The University of Electro-Communications)
Satoshi Kato (HPSC/JISS)
Takashi Kawamura (Shinshu University)
Tadaaki Sone (Kanagawa University / JISS)
Yoshinari Takegawa (Future University Hakodate)
Yasusuke Tamura (Hokkaido University)
Fumito Masui (Kitami Institute of Technology / JISS)
Hitoshi Matsubara (Kyoto Tachibana University)
Hitoshi Yanagi (Kitami Institute of Technology)
Masato Yamamoto (Hokkaido University / JISS)

© Future University Hakodate, Takegawa Laboratory, All Rights Reserved.

Pers-lens



Understanding perspective changes the way you draw backgrounds

Learning ‘perspective’, which is vital for drawing backgrounds, proves a significant hurdle for beginners. Even if a learner can understand the concepts of perspective, such as eye level (the height of one’s line of sight) and perspective lines (lines that converge towards the distance), working out how to apply these to drawing actual scenery is more problematic. This is why we developed ‘Pers-lens’, an AR glasses-type system that uses AR technology to overlay and display eye level and perspective lines on an actual view. When you look at a building or interior space while wearing Pers-lens, you can confirm your eye level, which represents the height of your eyeline, and see perspective lines that converge towards the distance. This provides a visual comprehension of perspective in your daily environment, giving you an objective understanding of the relationship between your own viewpoint and the makeup of your surrounding environment. Furthermore, by making it easier to obtain a sense of perspective, this system increases fundamental background-drawing skills.

パースレンズ



遠近がわかると、背景の描き方が変わる。

背景イラスト制作に不可欠な「遠近法」の習得は、初学者にとって大きな壁となっています。アイレベル(視線の高さ)やパース線(奥行き方向へ収束する線)といった遠近法の概念は、知識として理解できても、現実の風景にどのように当てはめればよいのかわからないという課題があります。そこで、AR技術を用いて現実の風景にアイレベルとパース線を重ねて表示するARグラス型システム「パースレンズ」を開発しました。「パースレンズ」を使用すると、建物や室内空間を見た際に、目線の高さを示すアイレベルや、奥行き方向に収束するパース線をリアルタイムで確認できます。これにより、普段の生活空間の中で遠近法を視覚的に捉えることが可能となり、自身の視点と空間構造の関係を客観的に理解できるようになります。さらに、遠近法を感覚として身につけやすくなることで、背景描画の基礎力を上げることができます。

Delivery Robot / Sweep Robot





TabletStone




Tactics AI





Digital Curling





iCE





Curl Tracer